Putting It All Together: The Animatic
Scheduling
Make a schedule for entire team that:
- covers in complete detail up to end of this term (December)
- covers in increasing detail up to end of project (April)
Use this type of chart to create more detailed assignments for each group member. |
What the rest of this semester should look like:
These four final milestones are worth up to 85% of the final grade for some people, so staying on track really counts.
The final 3D animatic (this semester) will be:
- untextured low-poly or proxy models
- basic lighting (if any)
- most likely scratch audio
- fairly sophisticated camera animation
- characters will be in, at most, a few poses per scene
3D animatic is about blocking and timing, not detail or finesse. |
Next semester is the time to spend time on lavish, gorgeous detail, in the modelling, fx, lighting and animation aspects of this assignment.
A note on character creation:
May not co-inside with Character Modelling classConcept of Character |
Proxy and final meshes share this proportion exactly. |
Proxy Character mesh |
Proxy Character - all proportions correct. |
Character creation can be an iterative process if these rules are followed:
- final mesh is exactly the same size as base mesh
- all meshes must fit exactly onto same rig
- reference character mesh
- create rig
- update reference when new versions of mesh are created
- non-destructed work flow
If no rig is available and a found rig is used, it is unlikely that any animation or poses can be seamlessly be re-used unless new rig is created with exact same hierarchy and joint/controller names as 'proxy' rig.
Proxy mesh posed (with rig). |
Due NOVEMBER 5/6:
Animation side:
- storyboard animatic revisions
- scratch audio or raw wav files
- evidence that the 3D layout is or can be started
Modelling side:
- scratch audio or raw wav files
- first pass meshes:
- all key elements in cinematic created as proxy or low poly
- characters
- environments
- props
- evidence of hand-off to animators
Rough Models
Characters:
- Low-Poly Character models should match up with a model sheet
- Front and Side views of T-pose with reference art as image plane to show proportions match.
- For this milestone, submit JPG screen caps of models in various views or avi of rotation.
- Sufficient breaks in geometry to allow rig to be parented and animated properly
Props:
- All major prop models created (low-poly)
- 1-2 ortho views to show match with concept art
Sets:
- various perspective views to show overall layout
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