Cinematics 1: Class 01
Introduction
- Me: Cathy! Game Developer / Animator
You: ?
What is a Cinematic?
- Course Overview
- Q&A
Lara Croft, Tomb Raider: Underworld |
Cathy Feraday MillerGame
- developer/animator
- @rocket5cathy
- www.rocket5studios.com
- cathy@rocket5studios.com
- http://rocket5edu.blogspot.ca/
- character animator/ art director
- From specialist to generalist
Who Are You?
- What are your career goals?
- What is your area of focus?
- What is “your passion”?
Assignments: Due next week
- Bring in your demo reel for next class
- Be prepared to present it in front of your peers
- List your goals for this class
Great Guide to Film Making |
Course Overview
2 Part Course:
Semster 1:
- learn how to tell a story
Semester 2:
- tell your story, build your cine
General Grading Structure
Assignments: 80%- Script
- Story board exercises (in-class & homework)
- 2D Story Animatic exercises (in-class & homework)
- 3D Animatic exercises (in-class & homework)
- Final “Trailer” (editing exercise)
In-class tests: 10%
Class participation and daily attendance: 5%
Story Mountain |
Weeks 1 – 5: Into To Story
- Story structure
- What makes a good story?
- Create short script
- Storyboards & Composition:
- Camera theory
- Continuity
- Creation of your individual Cinematics blog, through which you will hand in your assignments
Making A Cinematic
- Story: every project starts with an idea
- Style: how do you want to present your concept?
- Skills: you have to know how to use the tools in order to convey your ideas
courtesy of www.floobynooby.com |
Storyboards
- All visual artists must understand composition
- Tell stories visually
- You don’t have to be a great “draw-er” to communicate ideas
Production Pipeline
- Everything starts with a concept (idea!)
- Order in which assets are made
- Organization is Important!
- Games VS Film (not very dissimilar)
Weeks 6 – 10: Animating The Camera
Animating the camera in Maya |
- Intro to Camera Animation in Maya
- Setting up shots with primitives
- Creating legible story structure ‘training exercises’
12 Principles of Animation
- Squash and stretch
- Anticipation
- Staging
- Straight ahead vs pose to pose
- Follow thru and overlap
- Slow in, slow out
- Arcs
- Secondary action
- Timing
- Exaggeration
- Solid drawing (or posing)
- Appeal
Weeks 11-15: Create Trailer
- Create trailer using found game footage
- Introduction to editing software (After Effects, Premiere)
- Concept and Approach to Creating A Trailer
- Finding Footage (or capture your own)
- Creating limited assets for the trailer (fx, titles, etc)
- Final output and posting to the web
Cinematic as Trailer or Marketing Material
Lovers In A Dangerous Spacetime, Asteroid Base studioswww.matthammill.com
http://www.asteroidbase.com/
Lets Watch Some Great Cinematic Trailers!
www.thephantompi.com |
Also see:
Games: “class based multiplayer”
Team Fortress 2, Valve Software, 2007
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